Wild Walker
The Wilds are your true home, it calls to you when you are amongst the people, it is the only place you find true peace. As the Wild Walker you are the one to keep the paths of the people well trod so they don’t wander and vanish.
The Carving Knife
This Relic was hewn from the remains of a fallen star.
A mystical Knife which is said to guide its bearer through the wilds, cutting through the wildest of thickets, hardest of woods and even carving through thresholds between the waking and the wandering wilds. Signs and symbols cut by the carving knife have an anchoring effect making those places who are signed less likely to wander.
Boon: Bonus dice on traversal rolls in the Waking Wilds
Mystic Boon: Impale earth, stone or wood to anchor the current location
Burning Sky pushed the Carving Knife into the centre of the ritual circle causing the air to burst into multicoloured flames. Slowly he cut through the air and a threshold to another place appeared before them.
Rites of the Wilds
These Rites guide you and your people through the wilds
Passing
Perform a rite where you ask for a swift, safe or soft passage through the lands of gods and spirits.
Boon:
- A swift journey allows you to halve the travel time.
- A safe journey ensures no danger on the journey.
- A soft journey vanishes your tracks behind you.
Duration: Until the journey has ended
Burning Sky presented the offering at the edge of the forest under moonlight. He had carved the animal with the Carving knife and spoken the right words, tomorrow they would travel swiftly if the spirits obliged.
Hunting Perform a rite where you ask for guidance on the hunt, to sense the prey and seek it well.
Boon: The Hunters are undaunted by terrain, weather and injury when engaging with the prey.
Duration: Until the prey is caught
Blood poured into the great basin, Burning Sky spoke the words of the hunt and smeared it across the faces of the hunters to be, tomorrow the great prey would be theirs.
Vigor Perform a rite where you fill the body and mind with strength for the coming ordeal, allowing one to carry twice the weight, or to move over twice the distance without need for rest.
The Wandering Wilds
This Knowledge is secret and is your burden to bear.
The wilds are changing. Paths, creatures and even entire lands wander away and are forgotten by the world until they are remembered. These Wandering Wilds may return without forewarning, changing the landscape.
A valley may appear where previously there were a mountain, a grand river may have vanished entirely or been reduced to a trickle. This is known as the shifting and only wild walkers have the knowledge to see the signs before it occurs.
If misfortune hangs upon a person or creature they may find themselves lost in the Wandering Wilds, cut of from the world and unable to return. Sometimes they become victim to unknown lands and a lack of resources, other times they are hunted down by strange creatures, spirits and monsters who thrive within the Wandering Wilds, using it as their hunting grounds. It is known amongst Wild Walkers that there are ways both in and out known as Thresholds, but they appear and disappear at the most inopportune of moments.
A Threshold appears most often between perfectly entangled or aligned things. They are never obvious and are indistinguishable from normal by common folk, which is the reason so many are lost to the Wandering Wilds. It is believed that gods and spirits can create their own Thresholds, and that some may even simply wander to and fro.
The best way to avoid the Wandering Wilds and the Shifting is to keep paths well trod and marked, and to never stray too far from the path.
- Sometimes victims come back, changed, posessed, or just different from before.