Attributes
Traits
Force
Wits - Your Cleverness and ability to think under pressure
Finesse - Your ability to embody elegance
Endurance - Your ability to endure hardship
Intents
Subdue - Your ability to calm a situation
Deflect - Your ability to shift attention elsewhere
Escalate - Your ability to inflict harm
Skills
Conceal - How well can you hide something
Quiet, Sneak, Lie
Cognise - How quickly/well you can understand something
Investigate, Perceive, Learn
Empathy - How well you understand others
Perspective, Connect, Insight
Expression - How well you express yourself
Talk, Dance, Sing
Senses - How well you cut through the noise
Hear, Smell, See
Survival - How quickly you find routes, safe places and food.
Track, Forage, Traversal
Potential
Spirit
The Inner Flame of your character.
This pool of points can be spent to perform special actions or enhance ordinary actions.
You start with a max of 6 Spirit and regain 2 Spirit on Dramatic Success or on a nights recovery.
Uses:
- 1 Spirit to gain One Bonus Dice
- 2 Spirit to gain recover from 3 Stress
- 1-3 Spirit to Invoke Talisman, Relic or Legend
Insight
The Potential of your character. Insight is used during Downtime to progress the character in a number of ways.
You start with 0 Insight
Insight is gained on Dramatic Failures or through completing adventures.
Uses:
- 1-3 Insight to Fable
- 3 Insight to gain a new Rite through Downtime.
- 3 Insight to gain +1 to a Trait or skill through Downtime.
- 6 Insight to declare Legend on a Dramatic Success