Attributes

Traits

Force

Wits - Your Cleverness and ability to think under pressure

Finesse - Your ability to embody elegance

Endurance - Your ability to endure hardship

Intents

Subdue - Your ability to calm a situation

Deflect - Your ability to shift attention elsewhere

Escalate - Your ability to inflict harm

Skills

Conceal - How well can you hide something

Quiet, Sneak, Lie

Cognise - How quickly/well you can understand something

Investigate, Perceive, Learn

Empathy - How well you understand others

Perspective, Connect, Insight

Expression - How well you express yourself

Talk, Dance, Sing

Senses - How well you cut through the noise

Hear, Smell, See

Survival - How quickly you find routes, safe places and food.

Track, Forage, Traversal

Potential

Spirit

The Inner Flame of your character.

This pool of points can be spent to perform special actions or enhance ordinary actions.

You start with a max of 6 Spirit and regain 2 Spirit on Dramatic Success or on a nights recovery.

Uses: 

  • 1 Spirit to gain One Bonus Dice
  • 2 Spirit to gain recover from 3 Stress
  • 1-3 Spirit to Invoke Talisman, Relic or Legend

Insight

The Potential of your character. Insight is used during Downtime to progress the character in a number of ways.

You start with 0 Insight

Insight is gained on Dramatic Failures or through completing adventures.

Uses:

  • 1-3 Insight to Fable
  • 3 Insight to gain a new Rite through Downtime.
  • 3 Insight to gain +1 to a Trait or skill through Downtime.
  • 6 Insight to declare Legend on a Dramatic Success