Saga

Who are you behind the mask of your sacred duty? What is your Legend? What are your Legends? Your Burdens? What is the legacy that others speak of?

Age

Your age determines the your experience, place in the community and the nature of your Legend and Burden.

Young

You are young and inexperienced, but you make it up with energy, zeal and faith. You will succeed at any cost.

  • Choose a Legend that reflects your fire
  • Choose a Burden that reflects your foolhardiness

Mature

You are a stable cornerstone of the community, and know well the ins and outs of how the people live through the seasons.

  • Choose a Legend that reflects your role in the community
  • Choose a Burden gained working to aid the community.

Elder

You are old and worn, experienced from a lifetime, but still with more to give to your people, to those following your footsteps.

  • Choose a Legend that reflects your age and experience
  • Choose a Burden that reflects the many years lived

Ancient

This is your last journey, you will not return, and if you do, you are lost within yourself for the remainder of your days.

  • Choose a Legend that reflects the coming end
  • Choose a Burden that reflects the coming end

Legend

Legends are names, titles or named objects. They hold dormant power and can be Invoked to recall your past deeds to enhance your present actions.

Acquiring Legends

When you gain a Dramatic Success you can spend 3 Insight to declare a new Legend, or name one of your Objects. Legends can also be gained through solving mysteries and and overcoming great challenges.

On Gaining a new Legend you must decide its Name and related Boons. You can consult the tables below or agree to a new Name and Boon together with the Storyteller.

Legends can gain additional boons.

Example Legends

Name Boon Cost
Iron Hide + 1 to Physical Protection - Spend a Sennight to regain when lost. 0
Dream Eater Consume part of a dream, spreading fear amongst the denizens of the Dream 3
Wolfs Mane Gain a Wolf Companion and call upon it for simple tasks 1
Boar Friend Gain +1 Bonus Dice when engaging with Boars 0
Swift Doe Double the movement of your action 1
Curious Goat Halve the time of actions related to climbing 2
Still Water Gain +2 to your Stress Track Threshold 0
Blood Knuckle +2 Damage on Strike actions 0
Soaring Arrow Fire over a great distance at no penalty. 2
Hawk Eye Succeed on an action related to scouting 2

Burdens

These are physical, mental or mystical representations of the burdens you gained during your lifetime. These can manifest in many different ways.

Wounds can be lingering injuries that cause you to loose function in a part of your body partially or wholly.

Afflictions can be strange diseases or conditions that make you less human.

Obsessions can be fixations that cause you to seek out and attain the subject of your obsession.

Fears can be deep rooted dreads that you seek to avoid, and if faced you may seize to function.

Woe can be voices lingering in your mind, or flashes of horrible visages.

Lunacy can be a loss of connection with the Waking wild, confusion and bewilderment.

Acquiring Burdens

When you cross into the next severity of Trauma; minor to medium or medium to major, you gain 2 insight and declare a new Burden. If you perform Cursed Rites or Sacrifice you may also declare and gain new Burdens.

You can also gain Burdens through exposure to the mythical, the Environment or to grave injuries.

On Gaining a new Burden you must decide its Name and related Misfortune. You can consult the tables below or agree to a new Name and Misfortune together with the Storyteller.

Example Burdens

Name Misfortune
Scarface You are horribly scarred across your face. Suffer 1 Penalty dice on social interactions.
Sinking Stone You are gravely afraid of deep water.
Slow Ox Traversal takes you twice as long as others.
Changeling You are not human anymore. It is as if something else walks around in your skin, and sometimes this inhumanity spills out through its actions or words.
Thirsty Fish You are addicted to something. When faced by it you must make a Endurance roll to see wether you can resist the temptation.
Screaming Moon You are haunted by visions or dreams of dreadful events and entities. When sleeping you must make an Endurance roll. If you fail, you suffer a nightmare and gain no Spirit.
Raven-foe You are hated by Ravens and if they are in great numbers or you attempt to cross their land they will assault you.
Fading Wind You have lost your memories and cannot remember who the community was to you.
Seeking Squirrel You are obsessed by something and cannot stop thinking about it, it occupies your every waking moment.
Foe Haunted You have a nemesis who strives to hinder you and make your life more difficult, if taken too far they may even attempt to end your life.