Vitality
Vitality is the combined health of a player which is separated into Stress and Trauma.
Stress
Stress signifies the amount of physical and mental strain that your character has the capacity to endure.
When you reach max stress you suffer a Trauma and are taken out of the conflict until roused by an ally.
You have a capacity of 6 Stress + Endurance
Stress is reduced to zero with a moment to breathe once danger has passed. Reduce 1d10 of Stress if you are Roused by an ally.
Trauma
Trauma is your characters physical and mental integrity. Each point of Trauma brings down your resistance to the wear and tear of the world.
When you reach max Trauma you enter on the path towards death.
You have a capacity of 6 Trauma + Wits.