Adversaries

This section details how enemies, or adversaries as we call them, work.

Adversaries are any entity that stands to hinder you from achieving your goal, it need not be through violence but persuasion or simply that they have the power to hinder you.

Attributes

Stress - The amount of stress an Adversary can take before they engage their Defeat Response.

Protection - The amount of Harm the adversary can soak before it affects their Stress.

Armour - The amount of Physical Harm the adversary can soak before it affects their Stress.

Charm - The amount of Mental the adversary can soak before it affects their Stress.

Initiative - The Adversaries set Initiative Value in.

Traits - Adversaries have the same Traits as Players, which are used in contests between adversaries and players.

Damage - This value denotes the amount of damage an adversary causes.

Difficulty Tier - This value denotes the amount of successes needed to succeeded against the adversary in an action.

Tricky, Challenging, Extraordinary, Legendary

Defeat Response

When an adversary reaches max Stress they can engage their Fight, Flight, Fawn response. The most common being Fawn and Flight.

Fight allows the Adversary to recover their stress, gain an additional point of Protection and two points of Damage. Some Adversaries may gain additional abilities during a Fight Response.

Flight gives an adversary a chance to get away, players always receive penalty dice on actions directed at fleeing adversaries.

Fawn makes it so that the Adversary surrenders to the will of the players and lets them get their way, though it may be begrudgingly.

Tools

Adversaries may have with them a small set of tools that aid them like arms, protection, talismans and more.

Death

Death does not come by accident. An adversary cannot be killed by reaching max stress, Players must make an active choice to take an their life once they have been captured or have forfeited the conflict.

Nature

Each Adversary has an underlying nature that affects who they are and how they respond to actions against them. Below is a table of Nature examples and their most likely Defeat Response

Nature Personality Defeat
Aggressive Will not respond well to being talked down to or attempts to subdue. Fight
Stubborn Will not yield or give up. May double down if aggressively confronted. Fight
Submissive Will attempt to avoid outright confrontation. Fawn
Clever Will attempt to trick you into getting their own way Fawn
Cowardly Will always attempt to take the easy route Flee
Practical Will attempt to find the best way, if they fail they will seek other venues Flee