Actions
When performing actions you are always either attempting to overcome a challenge, using traits and skills, or overcoming a conflict, using traits and intents.
You simply explain what you want to do, and the Storyteller will tell you which attributes to combine for the desired result.
For example if you wanted to persuade someone you would use Wits + Subdue. If you wanted to track a wounded deer you would use Wits + Survival .
If you wish to counter an Adversaries strike, you can use Finesse + Deflect, while to strike at someone may combine Wits and Escalate or Finesse and Escalate.
If you wish to perform a striking dance under moonlight you can use Finesse + Expression, while to hold your breath under water could use Endurance + Conceal.
Use your imagination to say what you want, and the Storyteller will inform you of the attributes to use.
The combined value of your trait and skill or intent is your dice pool.
Invoke
You can spend spirit to Invoke the power within Legends, Talismans and Relics. A player can at any time invoke these tools to gain their boon.
Fable
Fable is a way for the players to participate actively in the world building of the game and to give themselves ways out of being stuck.
I know this - If you think your character should know something then you can ask to pay Insight and gain the knowledge from the storyteller. Just remember that this must make sense I know a guy - you can proclaim that you know a legend or character that can grant knowledge on a topic or that they hold a special skill the group needs. I know a place - you proclaim that you know the place to find what you seek, and can find this path
Hidden Powers When performing an action related to your Legend or Relic you can spin a fable that calls upon the hidden power of your relic or legend, performing strange and logic defying feats.
Costs 1-6 Insight The Storyteller may say no.
Shatter
You can at any time sacrifice a part of your character, or any tool or talisman they currently hold in possession to gain a boon. What is sacrificed is forever lost or corrupted by unseen forces.
Shattered Legends flip and become Burdens.
Conflict
Within Conflict, there are several actions with additional rules connected to them, this includes three base types and their sub types.
For all of these you combine Force with Intents to gain the dice pool.
Act
Perform once per round on your turn.
Move can always be performed once on your round in addition to another Act.
Strike causes harm to the adversary equal to the amount of Successes rolled plus a base damage if you gain a complete success.
Speech is Wits, Fists is Finesse or Endurance as base dmg, While Tools have varying base dmg based on type.
React
Perform once per round on others turns.
Aid allows you to grant another player a Bonus Dice on their action.
Disrupt allows you to step in between an ally and the adversary, focusing attention on yourself.
Defend
Perform every time you are attacked.
Guard reduces incoming harm by one per success rolled, plus the protection value if you gain a complete success.
Counter foregoes all defence to strike at the enemy. You suffer full harm, but get to strike back at the same time.