Tables
Any and all tables are examples, you can roll on them using d10s or simply picking and choosing or take inspiration from them to craft your own unique scenarios, characters, cults, raiders and Velherak.
Characters
Names d100
| d100 | Titles | Native Names |
|---|---|---|
| 1-5 | Moonsinger | Neima |
| 6-10 | Boneweaver | Noba |
| 11-15 | Manyhands | Iiassan |
| 16-20 | Nightpaw | Thera |
| 21-25 | Falling Goose | t’Suna |
| 26-30 | Gnawing Rat | Òran |
| 31-35 | Nightsrain | Oweir’ |
| 36-40 | Swiftwind | Goolar |
| 41-45 | Leaping Frog | t’Eimor |
| 46-50 | Summersbreeze | Imori |
| 51-55 | Blunt spoon | Sabía |
| 56-60 | Sharp Tooth | Nozo |
| 61-65 | Hawkeye | Naroul |
| 66-70 | Riversong | t´Yuuka |
| 71-75 | Climbing Bear | t´Maru |
| 76-80 | Sleeping Aurox | Yuron |
| 81-85 | Little Acorn | Belnaar |
| 86-90 | Large Boulder | t´Iarno |
| 91-95 | Gentle Flame | Geiwan |
| 96-100 | Fluttering Sparrow | Rwnda |
Details d100
Feel free to roll multiple features, desires and traits for a single character to add to their depth.
| d100 | Features | Desire | Traits |
|---|---|---|---|
| 1-5 | Tall | Gratification | Brash |
| 6-10 | Short | Grace | Kind |
| 11-15 | Aged | Food | Quiet |
| 16-20 | Young | Worship | Loud |
| 21-25 | Weak | Competence | Wise |
| 26-30 | Brawny | Freedom | Cunning |
| 31-35 | Fast | Protection | Cowardly |
| 36-40 | Beautiful | Knowledge | Stubborn |
| 41-45 | Slender | Accomplishment | Impatient |
| 46-50 | Scrawny | Fun | Submissive |
| 51-55 | Pale | Justice | Empathetic |
| 56-60 | Freckled | Family | Generous |
| 61-65 | Long Face | Vengeance | Loyal |
| 66-70 | Wide Eyes | Tranquility | Brave |
| 71-75 | Rough Skin | Carnal | Creative |
| 76-80 | Scarred | Friendship | Optimistic |
| 81-85 | Cursed | Acceptance | Pessimistic |
| 86-90 | Blessed | Status | Realistic |
| 91-95 | Malformed | Loyalty | Honest |
| 96-100 | Elongated Limbs | Order | Vain |
Environment
Weather
| d10 | Type | Intensity |
|---|---|---|
| 1-2 | Sunny | Gentle |
| 3-4 | Cloudy | Moderate |
| 5-6 | Windy | Severe |
| 7-8 | Rain/Snow | Intense |
| 9-10 | Foggy | Extreme |
Seasons
| d10 | Season of | Special Season |
|---|---|---|
| 1-2 | Rain | Flood |
| 3-4 | Light | Drought |
| 5-6 | Storms | Flame |
| 7-8 | Night | Silence |
| 9-10 | Roll Special | Pestilence |
Encounters
Scenarios
The people are hungry - its been a sennight since any animal have been seen in the hunting grounds, and the reserves are wearing thin -
| d10 | Event | Quest |
|---|---|---|
| 1 | A birth is taking place under a full moon. | New Sacred Embers must be acquired from the Burning Wounds. |
| 2 | A child is coming of age. | An Ancient must be guided to their final resting place |
| 3 | A festival is taking place to ease the passing of seasons. | An Offering must be delivered to the god on the mountains. |
| 4 | The community is splitting up/coming together for/after the season | The community’s Healer requires a rare flower growing in the far north |
| 5 | A union between two lovers | Prove their worth in solving the riddle of a god |
| 6 | The Death of an Ancient | A traveller requires guidance to pass through the land |
| 7 | Tumbling rocks have blocked a critical mountain path | A Wise must venture into the highest peaks to prostrate themselves onto the gods and requires aid. |
| 8 | A member of the community has been gravely injured | A Strider brings news of a legendary flower growing far beyond the peoples lands which will cure all ailments |
| 9 | A Brave has called upon a duel to find the strongest of the people | A Wise elder must be found and retrieved for the seasonal festival. |
| 10 | The call of harvest has come and the people must pick up tools. | A lost relic must be retrieved or the community will face the wrath of their god |
Adversity
| d10 | Troubles | Threats | Calamities |
|---|---|---|---|
| 1 | A Child has gone missing in the forest | People go missing, and none but the wardens remember them. | The world is being forgotten, anything or anyone that is forgotten vanishes. |
| 2 | En Elder has become very sick | Several more have gone sick, but they live beyond the community. | A plague spreads across the land, killing all it touches. |
| 3 | Animals are coming down from the mountain, disrupting the area | The earth shakes and smoke rises from the mountains | A violent eruption destroys a mountain, raining fire and death down upon the land. |
| 4 | Animosity has risen between friends. | All who feel the rage had been hunting together the day before | Rage blinds the people as they attack their loved ones ripping each other apart. |
| 5 | The spring of water has become foul and cursed. | Once cleansed the sickness it caused still persists. | A Sickness spreads grave scars in the population of the region and the very landscape itself |
| 6 | All Elders Vanish during the Night | The Elder returns from being lost, but are not quite the same as they once were. | The Elders are no more than a ravenous god in the flesh of our Elders which now consume the young. |
| 7 | Food is being stolen and hunger is spreading | Murder has struck the community. | A great drought has struck the region, rivers run dry and no rain has fallen in a Moon. |
| 8 | Lies are spreading amongst the people | A stranger has arrived spouting about the coming doom | Falsehoods spread like disease, changing what once was to something new. |
| 9 | The Healer will not waken from their slumber | A similar dream is being dreamt by the people, and they are beginning to weaken and become dazed. | A Misty miasma of sleep falls over the region, all things have fallen asleep and will not awaken. |
| 10 | People have become obsessed over the night sky and roam around restlessly until they can see the stars | Children speak of whispers in their ears at night, revealing dark secrets. | In the quiet sky the stars reign down upon the land |
Signs
| d10 | Omens | Hearsay | Visions |
|---|---|---|---|
| 1 | A flock of birds fall dead from the sky. | The shadow of an elder has disappeared and they now act strangely. | A wolf hunts you through a cragged mountain. |
| 2 | Patterns of dead plants occur in the fields around the community. | At a hidden pool in the forest, a spirit is granting wishes. | Your dead mother speaks to you in riddles. |
| 3 | Those once dead have been seen walking again. | There is a new tribe arriving from the south. | Bloods rains from the skies. |
| 4 | Strange markings appear on those who awaken under the full moon. | The northern tribes have all but vanished. | A whispering god beckons you into the wilds. |
| 5 | The lame are healed of their affliction. | A stranger is treating the great beasts of their sickness. | A friend trapped in a deep crag calls out for help. |
| 6 | Seventh Son of a Seventh Son gains a Seventh Son. | There is a cave that allows you to speak to the dead. | A joyous festival being held by the people. |
| 7 | You hear echoing laughter on the westbound winds. | There are hidden caverns running below the forest. | A long and hard winter looms on the horizon. |
| 8 | Fresh fruits and roots reveal stinking rot when opened. | A new god and its kin has arrived in the mountains. | A shadowed Figure warns you of taking action. |
| 9 | Animals have grown vicious and attack the people unprompted. | A giant black stone has appeared in the fields beyond the forest. | Animals screeching in pain from deep within the mountains. |
| 10 | The sun becomes eclipsed by the moon during a communal rite. | There is a ancient rock where you can trade memories for gifts. | A loved one stands gazing at you with a gaping hole in their torso. |
Cult
Worship is what entity or idea that the Cult has embraced
Temple is where the Cult conducts their Ceremonies
Purpose is why the Cult was formed, and is their ultimate goal.
| d10 | Worship | Temples | Purpose |
|---|---|---|---|
| 1 | Dread Gods | A Secret Spring atop a Mountain | Awaken the Dead |
| 2 | Blood Spirits | A Dark cave in the Cliffside | Ascend to Godhood |
| 3 | Arisen Ancestors | Hidden in Plain Sight | Fulfil the Prophecy |
| 4 | Awoken Nightmares | An Underground Cavern | Enter a new World |
| 5 | Unmoving Shadows | A Circle of Sacred Stones | Change What Was |
| 6 | Ravenous Tempests | An Islet on a mist-shrouded lake | Rapture the World |
| 7 | Sleeping Giants | The Graveyard of Great Beasts | Call upon the Red Rot |
| 8 | Serpentine Rebirth | A Secret Pit of Fire | The Rebirth of a God |
| 9 | Unseen | A Clearing in the dark forest | Rouse the Shadows |
| 10 | That which came before | Carcass of a Dreaming God | Cause Death and Destruction |
Raiders
Motivation is what drives the raiders to continue their exile
Hideout is where they hide away after committing atrocities
| d10 | Motivation | Hideout |
|---|---|---|
| 1 | Survival | In huts built into towering trees |
| 2 | Violence | In a hidden Ravine |
| 3 | Revenge | In a secluded valley |
| 4 | Lust | In the ruins of an abandoned community |
| 5 | Pleasure | In the temple of a forgotten god |
| 6 | Bloodshed | In a dark pit in the earth |
| 7 | Wealth | In a floating barge on the grand lake |
| 8 | Amusement | In an occupied settlement they have enslaved |
| 9 | Kinship | No hideout, the valley and wilds are your playground. |
| 10 | Status | In the Maw of an dead giant beast |
Myths
A creature of Myth may have a certain behaviours. They may also follow laws they must abide, and may be bound to shrines where they can be communed with.
Laws & Behaviour
| d10 | Laws | Behaviour |
|---|---|---|
| 1 - 2 | Cannot pass thresholds without invite | Indifferent |
| 3 - 4 | Must extinguish all flames | Playful |
| 5 - 6 | Cannot walk in Light | Wicked |
| 7 - 8 | Cannot pass running water | Mischievous |
| 9 | Cannot cause Harm | Benevolent |
| 10 | Must Consume All Life | Malicious |
Shrines
| d10 | Location | Form |
|---|---|---|
| 1 | Submerged in a raging river | A stone-cut statue |
| 2 | In the Community Centre | A wood-carved statue |
| 3 | At the bottom of a dark crevasse | An ornate rock |
| 4 | In the nethermost part of the Forest | A divine gate |
| 5 | By the Cross-paths | A giant skull lit from within by fire |
| 6 | At the temple of gods | An idol illuminated by many candles |
| 7 | Hidden under the overgrowth | A painted memory stone |
| 8 | In the home of an Elder | A symbol carved in earth |
| 9 | Under the Ancestral Tree | A mask symbolising the Velherak |
| 10 | At the centre of a lake | A construction of bone and wood |
The Unbound
Manifestation is what medium they reveal themselves through
Offering is what they may require to be sated
Threshold is where or what they enter the wilds through
| d10 | Manifestation | Offering | Threshold |
|---|---|---|---|
| 1 | Earth | Blood | The embrace of young lovers / Birth of the Seventh son of a Seventh Son |
| 2 | Water | Memories | The lies of an old man |
| 3 | Wind | Flesh | The reflections of a springs water |
| 4 | Thought | Legends | The corner of a creatures eyes |
| 5 | Light | Stories | The plunge of a thundering waterfall |
| 6 | Shadow | Relics | The edge of an eclipse |
| 7 | Plant | Loved Ones | The rotting flesh of the dead |
| 8 | Disease | First Born | A single grain of sand lying on the beach |
| 9 | Flesh | Ones Future | A crystal hanging from the neck of a young woman |
| 10 | Sound | Death | An ancient stone weathered by wind and heat |
The Wise
These are the gods of the land, ancient spirits and other things whose lives stretch far beyond the ordinary.
Shape is what they once were, or the shape they have taken
Purpose is what they still exist for
Throne is where they hold dominion
| d10 | Shape | Purpose | Throne |
|---|---|---|---|
| 1 | Of Wolf | Hunt | A fog-laden Islet |
| 2 | Of Bird | Scavenge | An eternally sunset valley |
| 3 | Of Elk | Protect | A crag of broken bones and vile echoes |
| 4 | Of Insect | Build | The exact centre of a vast forest |
| 5 | Of Man | Command | The bottom of a forgotten lake |
| 6 | Of Snake | Gratify | A Hilltop drenched in an eternal eclipse |
| 7 | Of Fish | Reclaim | Within a valley of unmoving fog |
| 8 | Of Owl | Rule | In a cave resembling a great maw |
| 9 | Of Thought | Destroy | A majestic glade of fruit filled trees |
| 10 | Of Memory | Consume | The wellspring of the great rivers |
The Unseen
These are unseen shadows, spirits and entities that stalk the lands
Presence is how the Unseen make themselves known.
Nascence is how the entity came to be
Hunger is what they crave and work to make happen.
| d10 | Presence | Nascence | Hunger |
|---|---|---|---|
| 1 | Sudden flash of Cold or Heat | Through untold deaths it rose | Bloodshed |
| 2 | Uncontrollable Emotions / Change of heart | Through gentle care over ages it came to be | Hate |
| 3 | Whispers in your Ears | Through aeons it came to be | Care |
| 4 | Flickering Light | From a single seed it sprouted | Love |
| 5 | Moving Shadows | Through collective Trauma it grew | Peace |
| 6 | A Gentle Breeze | From repeated use it emerged | Novelty |
| 7 | Distant Echoing Laughter | Through despair it came to be | Violence |
| 8 | Unseen Touch | From the joy of youth it grew | Kinship |
| 9 | Retching Stench | Through rage it made itself known | Fear |
| 10 | Visions of loved ones | It has been here since before the gods | Courage |
The Accursed
These are accursed entities that have become of a singular though, embodying their obsession.
Obsession is their singular focus and influences their every move
Domain is where their hunting grounds are
Nature is how they embody their Obsession
Deviation is how their curse manifests on them
Lair is where they fester, feed and scheme.
Severity is how clear or extreme the Deviation is.
| d10 | Obsession | Domain | Nature |
|---|---|---|---|
| 1-2 | Hoard | Teras - The Earth | Patience |
| 3 -4 | Ruin | Thalassa - The Depths | Hunger |
| 5-6 | Prey | Welkin - The Skies | Fury |
| 7-8 | Fear | Umbrae - The Dark | Terror |
| 9-10 | Vision | Yorah - The Ages | Cunning |
Fear + Umbrae + Hunger: You awaken in the night to find half of your toes eaten, a strange creature slinks out pf your abode and vanishes, each night it returns for a nibble, only after you sleep, causing great fear and suffering.
| d10 | Deviation | Lair |
|---|---|---|
| 1 | Teeth growing where they should not | A deep cave covered in teeth |
| 2 | Clinging to life with flesh falling apart | An impossibly tall peak |
| 3 | Growing features alien to its kin | Deep within a retching boiling lake |
| 4 | Multitudes of eyes | A forest with bleeding trees |
| 5 | Ruptures of skin and pus | Beneath the very earth |
| 6 | Complete loss of hair, teeth and nails | Within the nightmares of a child |
| 7 | Glowing in the dark | A glade captured in eternal night |
| 8 | Walks with a body missing all its bones | A vast cave hidden within a rotting boar |
| 9 | Takes on the likeness of those it encounters | A hut in the community |
| 10 | Grows to enormous size | A hidden place that captures any pray that fall into |
| d10 | Severity |
|---|---|
| 1-2 | Hidden |
| 3 -4 | Minor |
| 5-6 | Subtle |
| 7-8 | Clear |
| 9-10 | Extreme |